The goal for most education advocates is the same: developing college- and career-ready students who will contribute to the workforce. The path, however, is not clear. In addition to arguments over which standards will better serve students, questions are being raised over whether students are being asked to focus too much too early on their college careers and whether or not play should be an element even in high school classrooms. A recent pair of articles in the New York Times examines the trend of starting the college search with first graders, while a piece on Time.com looks at bringing joy and creativity back to middle and high school students. Continue reading

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A recent Huffington Post article looked at nine studies comparing print and digital book preferences. While the reports examine different populations, the overall findings share one point in common: students still value print for education and personal reading. Continue reading

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On February 26 the FCC passed the Open Internet Order, designed to protect free expression and innovation on the Internet as well as promote investment in broadband networks. Preserving what is known as net neutrality, this order from the Commission comes in response to Verizon v. FCC, which overturned the FCC’s Open Internet rules. The U.S. Court of Appeals in Washington overturned the rules because the agency classified broadband providers in a manner that exempted them from being treated as a common carrier. According to a news release from the FCC, the Open Internet Order restores the FCC’s authority “by following a template for sustainability laid out in the D.C. Circuit Opinion itself, including reclassification of broadband Internet access as a telecommunications service under Title II of the Communications Act.” The new rules apply to fixed and mobile broadband service. Continue reading

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Continuing the Obama Administration’s pledge to safeguard student data privacy, the Department of Education’s Privacy Technical Assistance Center has released model terms of service guidance. Directed at educators and administrators, the model terms are designed to help schools identify which online educational services and apps have strong privacy and data security policies to protect students. Continue reading

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With the rise in popularity of educational gaming the question is: does it have real impact on student learning? A joint program from University of Michigan School of Information and School of Education and New York University’s Steinhardt School of Culture, Education and Human Development, the A-GAMES project (Analyzing Games for Assessment in Math, ELA/ Social Studies, and Science) looked at one essential aspect: digital games and formative assessment. The survey’s authors found that “the way teachers use digital games for formative assessment is related to their overall formative assessment practices. Using digital games as part of instruction may enable teachers to conduct formative assessment more frequently and more effectively.” Continue reading

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