Pedagogy/Methodology – This category centers specifically on new strategies, theories, or styles in instructional design and approach.
Networked Learning Tools – These entries enable the creation of Personal or Professional Learning Networks by and for students and teachers, respectively.
Digital Games/Game Creation Tools – This category covers any educational or learning game along with any tools to create learning games, gamification software, and platform modifications that teachers/developers are using for educational purposes.
Mobile/Wireless Learning Tools – These are products created exclusively for mobile devices (including smart phones, tablets, and any portable screens with internet access that do not have full PC capabilities) and make use of features, like geolocation and gyroscopic functionality, that are unique to these devices.
Simulation Tools – This category encompasses simulations, virtual environments/worlds, meeting spaces, 3-D modeling tools, etc.
Student Response/Assessment/Data Management – This category is for Student Response Systems or systems that allow students to provide real-time or asynchronous formative or summative assessment data to teachers. Data Management includes software developed to help teachers and students make sense of formative and summative assessment data.
Emerging Technology – Entries that do not clearly fit into the any of the above categories or a product that is a combination of technologies that does not fit one of the above categories should be entered here. |